Looking at the assembly its segfaulting on a stack spill prior to a function call. The function being called constructs a object and returns it.
Note that the segfault disappears if I remove any members from an object created prior to the function that the return value is stored in.
Okay if I don't assign the return values it segfaults but if I remove the object if stops faulting.
Note that the segfault disappears if I remove any members from an object created prior to the function that the return value is stored in.
Okay if I don't assign the return values it segfaults but if I remove the object if stops faulting.