04-07-2015, 03:48 AM
(This post was last modified: 04-07-2015, 03:53 AM by DiamondToaster.)
So, the implementation should be rewritten in order to use a predictable ray model? Then using Lua, you could get a table of blocks that are affected, iterate through that, then stop any individual blocks from moving under certain conditions using a hook? Or maybe a hook that goes like HOOK_BLOCK_DISPLACED that is triggered per block or something like that?