10-28-2015, 07:43 PM
It's idling at about 2 % - there's no-one connected.
The CPU usage depends on what the server is doing. Generating chunks for a single world only runs in a single thread, so it won't use more than 1 core. However, saving and loading the chunks, or ticking the world each run in their separate threads, so those should be parallelized pretty well.
The CPU usage depends on what the server is doing. Generating chunks for a single world only runs in a single thread, so it won't use more than 1 core. However, saving and loading the chunks, or ticking the world each run in their separate threads, so those should be parallelized pretty well.