01-12-2016, 06:12 AM
For a plugin I use the AddSpeedY() function and it works (player gets up like a rocket as I want) but then the speed is the same. If a mob hits the player he's punched up a lot, just like if I run my command which uses AddSpeedY().
Any way to make it work like gravity so when the player returns on the ground it gets to normal speed? Or do i need an sheduletask or something like that to return speed back to normal.
Any way to make it work like gravity so when the player returns on the ground it gets to normal speed? Or do i need an sheduletask or something like that to return speed back to normal.