01-13-2016, 08:03 AM
The code didn't make it to the repo, quite understandably. It was when I was testing out various terrain height generators and had them output some test values into the world. I managed to make a more-or-less "50% gray" - every other block was set to stone, the rest was air. There were so many polygons that the client cannot fit them into the available memory, let alone render. I suppose modern client could have some optimizations to prevent a crash in this situation, thanks to occlusion culling; for such a case, a similar pattern, but less dense, should still do the trick.
It should be rather easy to write such a generator as a plugin, if you really want to test that.
It should be rather easy to write such a generator as a plugin, if you really want to test that.