08-01-2016, 08:06 PM
So a few updates.
- town spawns
Each town has it's own spawn (can be disabled in the config) which town members will spawn to when they die, instead of the world spawn. This spawn can also be teleported to (can again be disabled in the config)
- fire protection
Towns can now disable fire. Firespread from outside towns will be prevented, and the use of flint & steel is blocked. However, because of a server bug the client will think the block is on fire and shows this, even though other players won't actually see it
- a first implementation of nations
Nations use the Minecraft team feature, to allow for more sophisticated team based gameplay. Each nation has a capital and a king and friendly-fire can be enabled or disabled