06-10-2012, 07:59 AM
Phew! I think I'm tired enought with my plugin. God, sparse quadtrees are AWESOME thing to write with recursion and dynamic memory management! So easy and elegant in Lua implementation...
I doubt I'll make octrees as well (I was initially planning to add quadtree->octree->list of zones optimisation, but now I think I'm overthinking stuff), but if I'll find it really necessary - I'll "inject" them as well (they are not stored, so I suppose it won't ruin possible zones saves one could make after plugin release).
That's why now I'm going to fill wiki like maaaaaad!
I'll update it to r573 (because that's revision on which I have "help" file) and then I'll update it a bit more.
I suppose, not much work needed there... Probably two more insane runs with filling it - and I'm done ^_^ Coffee time!
I doubt I'll make octrees as well (I was initially planning to add quadtree->octree->list of zones optimisation, but now I think I'm overthinking stuff), but if I'll find it really necessary - I'll "inject" them as well (they are not stored, so I suppose it won't ruin possible zones saves one could make after plugin release).
That's why now I'm going to fill wiki like maaaaaad!
I'll update it to r573 (because that's revision on which I have "help" file) and then I'll update it a bit more.
I suppose, not much work needed there... Probably two more insane runs with filling it - and I'm done ^_^ Coffee time!