Wow! This is too good to be true! I must have broken something. Or were the performance reserves in the blockhandlers really that serious?
Previous version choke on the Nether world with 45% chance of lava springs, using an entire core of my quadcore for physics simulation.
What I have now works like a breeze, same world, same conditions and it's using less than 1 % of the CPU.
Speechless.
Well, I tried out a few things and nothing really seems broken, so I'm committing it to SVN. Have a whack at it, all of you, and tell me what I broke
Rev 1278.
Previous version choke on the Nether world with 45% chance of lava springs, using an entire core of my quadcore for physics simulation.
What I have now works like a breeze, same world, same conditions and it's using less than 1 % of the CPU.
Speechless.
Well, I tried out a few things and nothing really seems broken, so I'm committing it to SVN. Have a whack at it, all of you, and tell me what I broke
Rev 1278.