I think I have something workable
It even generated a tunnel from inside the mountain out into the ocean
It's nothing like the vanilla, but it's showing some cool potential. With some work I think it can be used. But instead of overhangs, I think a more appropriate name would be "terrain fissures"
Committed in rev 1412; go play with it
You can even set some params for the algorithm (but it's hardcoded, so you need to change the sources, cStructGenDistortedMembraneOverhangs::GenStructures(), StructGen.cpp line 644+.
So far it has not been optimized, so it's gonna be slow as hell; when we get something useful out of it, I'll optimize it properly.
It even generated a tunnel from inside the mountain out into the ocean
It's nothing like the vanilla, but it's showing some cool potential. With some work I think it can be used. But instead of overhangs, I think a more appropriate name would be "terrain fissures"
Committed in rev 1412; go play with it
You can even set some params for the algorithm (but it's hardcoded, so you need to change the sources, cStructGenDistortedMembraneOverhangs::GenStructures(), StructGen.cpp line 644+.
So far it has not been optimized, so it's gonna be slow as hell; when we get something useful out of it, I'll optimize it properly.