04-30-2013, 03:42 AM
How about cWorld:UpdateSign() ?
It takes the coords, the texts and an optional cPlayer object of the player who's doing the change (may be nil). Never tested in the plugins, though, so it might not need to work really, or have a really weird assumption on parameters, who knows.
It takes the coords, the texts and an optional cPlayer object of the player who's doing the change (may be nil). Never tested in the plugins, though, so it might not need to work really, or have a really weird assumption on parameters, who knows.