05-13-2013, 02:22 AM
(05-13-2013, 02:19 AM)xoft Wrote: Btw, you could have just used this, does the same thing, even better (in case there are 2 or more kinds of pickups):Realy... it was that simple. I have so much to learn
function OnBlockToPickups(World, Digger, BlockX, BlockY, BlockZ, BlockType, BlockMeta, Pickups) World:SpawnItemPickups(Pickups, BlockX, BlockY, BlockZ, 0, 0, 0); Pickups:Clear(); end
