01-25-2014, 09:28 AM
I'm having a bit of a crash problem with AI. Sometimes when a player logs off, the world object gets destroyed in the middle of a mob tick, so crash. Is it something to do with
that?
Code:
// _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs
cWorld::cLock Lock(*this);
that?