11-19-2013, 10:01 AM
Well, it updates, but not if you power the block beneath a torch. Torch turns off, but the redstone is still powered.
Redstone Simulator Rewrite
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11-19-2013, 10:01 AM
Well, it updates, but not if you power the block beneath a torch. Torch turns off, but the redstone is still powered.
11-20-2013, 02:51 AM
Let me clarify: If you power a torch with itself, then it does not flicker on and off like it does in vanilla
11-20-2013, 03:40 AM
I expect our redstone ticks are equal to game ticks, too? Vanilla has one redstone ticks per *two* game ticks. This could be probably easily done by simulating only on even game ticks and bailing out quickly on odd game ticks.
11-20-2013, 04:27 AM
Ehh the redstone goes further then 15 blocks.
Yes, I believe that we have redstone ticks equal to normal ticks.
Wire powers farther than 15 blocks? It a feature Thanks given by: tonibm19
11-20-2013, 06:36 AM
11-20-2013, 06:54 PM
There are still stuff that could be improved though:
11-21-2013, 12:06 AM
Repeaters don't work? D:
11-21-2013, 05:59 AM
#1: That's fine, going to be fixing that bug
#2: That will be sometime after #1, it happens because wire doesn't power the block under it. #3: Repeaters do work, just there seems to be some issues with wire -> repeater or repeater -> repeater -> repeater; investigating #4: I have no idea about that, but there are some bugs with wire, those I will fix. Perhaps you could try updating the wire manually?
11-21-2013, 06:12 AM
tigerw Wrote:Perhaps you could try updating the wire manually?Yea that works but we want it to update automaticly right? |
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