Redstone Simulator Rewrite
#31
(11-21-2013, 06:12 AM)STR_Warrior Wrote:
tigerw Wrote:Perhaps you could try updating the wire manually?
Yea that works but we want it to update automaticly right? Smile

Thing is though, it should. Did you load that world from a save (redstone was saved, then reloaded?)

Found a very minor, very serious bug with wires!Tongue

(They powered air, so if you placed another wire there, and then removed the original source, the wires would power themselves)
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#32
Yes the redstone was saved and then loaded.
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#33
Okay, #1 pulsar implemented (except for the torch burning out), #2 implemented, #3 fixed, #4 still not.Tongue
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#34
So has anyone found any new bugs, except for Redstone not updating following a reload?
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#35
Has anyone tried to do a redstone clock? (redstone infinite loop)
I'd like to know if it works.
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#36
Tested some simple redstone wire and piston clocks, seems to work (e.g. see the one in STR's first image). Repeaters don't delay yet, have to get on to that soon.
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#37
Repeaters delay.

So, any thoughts or comments on this implementation? Does it work well? Is it full of bugs? Contiene muchos insectos? STR, I remember a long time ago you said you wanted to make a piston tree farm, do you think it's possible?
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#38
Well, there is one thing. Torches need to burn out if they are toggled on and off too fast. And if they have burnt out, they can be reset by receiving a redstone signal and then removing it.
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#39
Hm. How about they send an explosion packet when they burn out?Tongue
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#40
Redstone Torch: *sssssssss*
Me: Where's that sound coming from?
Redstone Torch: EXPLOSION!
Me: AUUUUUUMYFREKINGGOSH! *heart attack*

Redstone torch be trollin', dog.
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