11-19-2013, 10:01 AM 
		
	
	
		Well, it updates, but not if you power the block beneath a torch. Torch turns off, but the redstone is still powered.
	
	
	
	
	
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					Redstone Simulator Rewrite
				 
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		11-19-2013, 10:01 AM 
		
	 
	
		Well, it updates, but not if you power the block beneath a torch. Torch turns off, but the redstone is still powered.
	 
	
	
	
	
		
		
		11-20-2013, 02:51 AM 
		
	 
	
		Let me clarify: If you power a torch with itself, then it does not flicker on and off like it does in vanilla
	 
	
	
	
	
		
		
		11-20-2013, 03:40 AM 
		
	 
	
		I expect our redstone ticks are equal to game ticks, too? Vanilla has one redstone ticks per *two* game ticks. This could be probably easily done by simulating only on even game ticks and bailing out quickly on odd game ticks.
	 
	
	
	
	
		
		
		11-20-2013, 04:27 AM 
		
	 
	
		Ehh the redstone goes further then 15 blocks.
	 
	
	
	
	
		Yes, I believe that we have redstone ticks equal to normal ticks. 
	
	
	
	
Wire powers farther than 15 blocks? It a feature  
	Thanks given by: tonibm19
		 
		
		
		11-20-2013, 06:36 AM 
		
	 
	
	
	
	
	
		
		
		11-20-2013, 06:54 PM 
		
	 
	
		There are still stuff that could be improved though: 
	
	
	
	
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		11-21-2013, 12:06 AM 
		
	 
	
		Repeaters don't work? D:
	 
	
	
	
	
		
		
		11-21-2013, 05:59 AM 
		
	 
	
		#1: That's fine, going to be fixing that bug 
	
	
	
	
#2: That will be sometime after #1, it happens because wire doesn't power the block under it. #3: Repeaters do work, just there seems to be some issues with wire -> repeater or repeater -> repeater -> repeater; investigating #4: I have no idea about that, but there are some bugs with wire, those I will fix. Perhaps you could try updating the wire manually? 
		
		
		11-21-2013, 06:12 AM 
		
	 
	tigerw Wrote:Perhaps you could try updating the wire manually?Yea that works but we want it to update automaticly right?  
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