Commandy v1 (compatibility: 2014.01.01)
#1
Brick 
What it does:
Gives you command blocks, and also makes sure your command blocks aren't destroyed or used in wrong hands.
v1 features:
  • Web admin panel with world filtration for players list;
  • Illegal command blocks usage logging (optional);
  • Two handy-dandy commands;

How to use:
  1. Put .zip inside your "Plugins" folder;
  2. "Extract here";
  3. Go to your settings.ini OR use web control panel, and add "Commandy";
  4. Go to web control panel and give someone command blocks;
  5. OR use /commandblock or /commandblocks to get them;
  6. ...
  7. PROFIT!!!

Permissions:
  1. commandy.get - permission to use commands;
  2. commandy.place - to place them;
  3. commandy.break - to crush them;
  4. commandy.modify - to rule them all modify command block's command;

I think it could be helpful. Don't know if command blocks are working, but if/when they do - I sure as hell don't wont some random guys playing with command blocks when I'm off the server.

Licence: since github doesn't have "BeerWare" - public domain.
Github link. For some reason I can't transfer ownership to mc-server again Sad


Attached Files
.zip   Commandy.zip (Size: 3.34 KB / Downloads: 383)
Reply
Thanks given by:
#2
I thought this make commands blocks work Sad
Reply
Thanks given by:
#3
Command blocks theoretically maybe could be done (in a parallel universe (in not so distant future)) via plugin, but it would be much, much better to make them on c++ side.
Reply
Thanks given by:
#4
Not working Sad
Reply
Thanks given by:
#5
What do you mean? How is it not working?
AFAIK command blocks aren't working in MCS yet. This plugin doesn't add them, it just makes them safer to use and easier to obtain.
Reply
Thanks given by:
#6
Taugeshtu, command blocks were implemented...

Besides, can't one just do /i commandblock?
Reply
Thanks given by:
#7
I know and /give 137, but and it not working...
Reply
Thanks given by:
#8
All okey Smile , i'm modify plugin position in settings.ini and in commady.lua modify unsafe call handy on cPluginManager:CallPlugin()
we can modify it too...
Sorry for my English, i'm from Russia & me 16 yearsBig Grin
Reply
Thanks given by:
#9
Do you know any good Soviet Russia jokes?Tongue
Reply
Thanks given by:
#10
Quote:can't one just do /i commandblock?
Surely, I just didn't knew MCS accepts name aliases as well as IDs, and working with IDs always felt a little bit on the retarded side to meBig Grin
Also, I don't know about built-in protection for command blocks.

Hmmm, perhaps I should really get the latest MCS and check for all the new changes, API got raped quite a few times since I last updated my stuffBig Grin Will do that next weekend.
Reply
Thanks given by:




Users browsing this thread: 2 Guest(s)