Hi,
I'm new in the comunity, my nickname is OdnetninI.
Since some weeks, i was looking the code, and i see:
There is a monsters.ini file. It contains, health, attack range, attack rate, ...
Later, I saw the plugin Core/difficulties.lua and I see that it has monster difficulty damage.
Why don't we, put difficulty damage inside monsters.ini? If a user will want to change the damage of a mob, he could change it without edit lua code.
What do you think?
EDIT:
For example:
[Enderman]
AttackRange=2.0
AttackRate=1
AttackDamage_Easy=4.0
AttackDamage_Normal=7.0
AttackDamage_Hard=10.0
SightDistance=25.0
MaxHealth=40
I'm new in the comunity, my nickname is OdnetninI.
Since some weeks, i was looking the code, and i see:
There is a monsters.ini file. It contains, health, attack range, attack rate, ...
Later, I saw the plugin Core/difficulties.lua and I see that it has monster difficulty damage.
Why don't we, put difficulty damage inside monsters.ini? If a user will want to change the damage of a mob, he could change it without edit lua code.
What do you think?
EDIT:
For example:
[Enderman]
AttackRange=2.0
AttackRate=1
AttackDamage_Easy=4.0
AttackDamage_Normal=7.0
AttackDamage_Hard=10.0
SightDistance=25.0
MaxHealth=40