I mean more stable server and tps. I. compared both in the same server, playing some time with each one.
MCServer survival server project (need builders&staff)
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06-19-2014, 04:51 AM
Sorry for saying that, installed some bukkit plugins and it's not too stable and lag-free now.
06-21-2014, 03:18 AM
Such disloyalty
06-21-2014, 03:50 AM
I know, sorry, MCServer is on on the server again.
06-21-2014, 04:02 AM
Can someone analyze this core dump?
Crash happened when saving world. Crash includes executable and dump. https://www.mediafire.com/?6yosxd06ocj2xh2
06-21-2014, 05:17 AM
The mediafire link produced a popup that got through my filters, haven't seen that in quite some time. And I love the domain name, it is so all-revealing: "intl.f**kingballoon.eu"
The projectiles store a creator entity pointer. Can that be invalidated if a player logs out, then the projectile attempts to save, accessing that pointer?
Because in the same projectile file, you said that storing entity pointers was bad.
Server will be offline for a while, I'm doing changes to the VPS (OS, architecture, clean of unused programs, compile MCS myself) that can improve performance and free more ram.
07-03-2014, 04:34 AM
Server's online again.
07-03-2014, 09:35 AM
Agregame, TaToLoKo69
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