I mean more stable server and tps. I. compared both in the same server, playing some time with each one.
MCServer survival server project (need builders&staff)
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06-19-2014, 04:51 AM
Sorry for saying that, installed some bukkit plugins and it's not too stable and lag-free now.
06-21-2014, 03:18 AM
Such disloyalty
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06-21-2014, 03:50 AM
I know, sorry, MCServer is on on the server again.
06-21-2014, 04:02 AM
Can someone analyze this core dump?
Crash happened when saving world. Crash includes executable and dump. https://www.mediafire.com/?6yosxd06ocj2xh2
06-21-2014, 05:17 AM
The mediafire link produced a popup that got through my filters, haven't seen that in quite some time. And I love the domain name, it is so all-revealing: "intl.f**kingballoon.eu"
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The projectiles store a creator entity pointer. Can that be invalidated if a player logs out, then the projectile attempts to save, accessing that pointer?
Because in the same projectile file, you said that storing entity pointers was bad™.
Server will be offline for a while, I'm doing changes to the VPS (OS, architecture, clean of unused programs, compile MCS myself) that can improve performance and free more ram.
07-03-2014, 04:34 AM
Server's online again.
07-03-2014, 09:35 AM
Agregame, TaToLoKo69
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