Mac Builds
#1
The binaries for Mac seem to be outdated. I would be willing to build them every few days if needed.
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#2
Yes. I have no access to school Macintoshes durantes los exámenes.

Tonibm9, is my Spanish correct? Is it durante or durantes?
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#3
durante

Also, Macintoshes is incorrect.
But you're not doing bad Smile
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#4
If there was some way to virtualise macs I could set up a buildserver for them. Also, if anybody wouldn't mind installing clang and cmake and running a script I could set your computer to be a buildserver when it's online. (I could configure this to only use 1 CPU core, and it only runs for about an hour a day, plus you don't need to keep it on as the builds can just run when it's online)
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#5
I have a script that I can run daily to build MCServer for Mac. It's running right now and will only take like 5 minutes. I'll post a link in a sec.
EDIT: Here ya go! Should be up as soon as the upload finishes.
https://googledrive.com/host/0B-EsreXLdX...latest.tar
I'll try to update it once a day.
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#6
Why not put it in cron?
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#7
It's a laptop, may not always be available. Plus, cron does not run by default anymore on mac. It's a weird apple launchd thing now.
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#8
I think we have to warm this up. I've been doing research for a while and there are some services that allow you to have a Mac OS VPS for a very little amount of money. I cannot afford this amount though.
Some examples:

http://www.hostmyapple.com/

http://xcloud.me/

Another thing that I mentioned was whether there is a way to cross-compile to Mac OS. But I haven't found enough information about that topic yet.

I'm obviously targeting having a Mac OS build server.

Thoughts?
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#9
We have a Mac at work, it's mostly sitting there idling, I might be able to set it up to build the server for us. I need someone to tell me how, though, I'm completely unexperienced with current macs.
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#10
If you wanted it connected up to the main buildserver, the process would be mostly like doing it for windows.

But you'd have to install clang, cmake and make. I think you can do that through xcode tools or homebrew if you have it. The linux build scripts should work fine.
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