09-08-2014, 12:07 AM 
		
	
	
		How can I enable command blocks?
	
	
	
	
	
| 
				
				 
					Enable Command Blocks
				 
			 | 
		
| 
	 
		
		
		09-08-2014, 12:07 AM 
		
	 
	
		How can I enable command blocks?
	 
	
	
	
	
		
		
		09-08-2014, 12:10 AM 
		
	 
	
		Change the CommandBlocksEnabled setting under the Mechanics group of your world folder's world.ini configuration file.
	 
	
	
	
	
		
		
		09-08-2014, 12:11 AM 
		
	 
	
		Do command blocks work, like in vanilla, or can they just run commands with no special options?
	 
	
	
	
	
		
		
		09-08-2014, 12:12 AM 
		
	 
	
		Only console commands. No /testfor.
	 
	
	
	
	
		
		
		09-08-2014, 01:10 AM 
		
	 
	
		The command blocks currently execute only console commands, and there's a blacklist of those that cannot be executed (such as "stop", "restart", etc.). We will need to rework them from the ground up, they need a completely new infrastructure, so you can consider them currently broken.
	 
	
	
	
	
		
		
		09-08-2014, 05:49 AM 
		
	 
	
		And for the /testfor command they have to work with comperators .. which don't work either
	 
	
	
	
	
		
		
		01-08-2015, 09:40 PM 
		
	 
	
		I have a suggesttion for the CommandBlocks. What if we write a recursive parser for them with grammar and semantic? Because that would be an awesome thing to do and would speed up the further development process of the CommandBlocks, too.
	 
	
	
	
	
		
		
		01-09-2015, 12:18 AM 
		
	 
	
		Is there a grammar to command blocks? It felt more like batch files to me.
	 
	
	
	
	
		
		
		01-09-2015, 12:42 AM 
(This post was last modified: 01-09-2015, 12:42 AM by sphinxc0re.)
		
	 
	
		No, command blocks contain a single command line. But there are special commands such as /summon which require a special parser to work properly. The scanner has to look for the ~ (Tilda) symbols and other things like the .riding suffix of the command and convert all these into tokens. After that the parser has to interpret all the tokens.
	 
	
	
	
	
 | 
| 
				
	 
					« Next Oldest | Next Newest »
				 
			 |