Disappearing Blocks
#11
(11-21-2014, 02:55 AM)STR_Warrior Wrote: Could you copy your world.ini files in
Code:
[code][ /code]
tags?

shire/world.ini
Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=1

[General]
Dimension=Overworld
IsDaylightCycleEnabled=1
Gamemode=1
Weather=1
TimeInTicks=1028

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[Storage]
Schema=default
CompressionFactor=6

[Plants]
MaxCactusHeight=3
MaxSugarcaneHeight=3
IsCactusBonemealable=0
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsSaplingBonemealable=1
IsSugarcaneBonemealable=0

[Physics]
DeepSnow=1
ShouldLavaSpawnFire=1
TNTShrapnelLevel=2
WaterSimulator=Vanilla
LavaSimulator=Vanilla
SandInstantFall=0
RedstoneSimulator=Incremental

[Mechanics]
CommandBlocksEnabled=1
PVPEnabled=1
UseChatPrefixes=1

[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie

[LinkedWorlds]
NetherWorldName=world_nether
EndWorldName=world_end
OtherWorld=world

[Generator]
BiomeGen=MultiStepMap
HeightGen=DistortedHeightmap
CompositionGen=DistortedHeightmap
Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator, NaturalPatches
Generator=Composable
MultiStepMapOceanCellSize=384
MultiStepMapMushroomIslandSize=64
MultiStepMapRiverCellSize=384
MultiStepMapRiverWidth=0.125000
MultiStepMapLandBiomeSize=1024
BiomeGenCacheSize=64
BiomeGenMultiCacheLength=4
DistortedHeightmapSeaLevel=62
DistortedHeightmapFrequencyX=10.000000
DistortedHeightmapFrequencyY=10.000000
DistortedHeightmapFrequencyZ=10.000000
HeightGenCacheSize=64
CompositionGenCacheSize=64
WormNestCavesSize=64
WormNestCavesGrid=96
WormNestMaxOffset=32
WaterLakesProbability=25
LavaLakesProbability=10
MineShaftsGridSize=512
MineShaftsMaxOffset=256
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
BottomLavaLevel=10
PreSimulatorFallingBlocks=1
PreSimulatorWater=1
PreSimulatorLava=1

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[Seed]
Seed=hermosa

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[SpawnPosition]
PregenerateDistance=20
X=-1464.4546053887
Y=70
Z=2422.6999999881

world/world.ini
Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=1

[General]
Dimension=Overworld
IsDaylightCycleEnabled=1
Gamemode=1
Weather=0
TimeInTicks=11979

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[Storage]
Schema=default
CompressionFactor=6

[Plants]
MaxCactusHeight=3
MaxSugarcaneHeight=3
IsCactusBonemealable=0
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsSaplingBonemealable=1
IsSugarcaneBonemealable=0

[Physics]
DeepSnow=1
ShouldLavaSpawnFire=1
TNTShrapnelLevel=2
WaterSimulator=Vanilla
LavaSimulator=Vanilla
SandInstantFall=0
RedstoneSimulator=Incremental

[Mechanics]
CommandBlocksEnabled=1
PVPEnabled=1
UseChatPrefixes=1

[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie

[LinkedWorlds]
NetherWorldName=world_nether
EndWorldName=world_end
OtherWorld=shire

[Generator]
BiomeGen=MultiStepMap
HeightGen=DistortedHeightmap
CompositionGen=DistortedHeightmap
Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator, NaturalPatches
Generator=Composable
MultiStepMapOceanCellSize=384
MultiStepMapMushroomIslandSize=64
MultiStepMapRiverCellSize=384
MultiStepMapRiverWidth=0.125000
MultiStepMapLandBiomeSize=1024
BiomeGenCacheSize=64
BiomeGenMultiCacheLength=4
DistortedHeightmapSeaLevel=62
DistortedHeightmapFrequencyX=10.000000
DistortedHeightmapFrequencyY=10.000000
DistortedHeightmapFrequencyZ=10.000000
HeightGenCacheSize=64
CompositionGenCacheSize=64
WormNestCavesSize=64
WormNestCavesGrid=96
WormNestMaxOffset=32
WaterLakesProbability=25
LavaLakesProbability=10
MineShaftsGridSize=512
MineShaftsMaxOffset=256
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
BottomLavaLevel=10
PreSimulatorFallingBlocks=1
PreSimulatorWater=1
PreSimulatorLava=1

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[Seed]
Seed=redondo

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[SpawnPosition]
PregenerateDistance=20
X=-1464.4546053887
Y=70
Z=2422.6999999881
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#12
Hmm that looks fine to me. @xoft does the generator accept strings for a world seed?
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#13
(11-21-2014, 03:03 AM)xoft Wrote:
(11-21-2014, 02:39 AM)wudles Wrote: edited the world.ini files to have different seeds ('redondo' and 'hermosa')

The seed should be a number, not a text. When you put text in, MCS couldn't translate it to a number so it uses zero. So in fact you created two worlds with the same seed.

I guess I missed that in the docs. Smile Let me redo those files.

(11-21-2014, 03:14 AM)wudles Wrote:
(11-21-2014, 03:03 AM)xoft Wrote:
(11-21-2014, 02:39 AM)wudles Wrote: edited the world.ini files to have different seeds ('redondo' and 'hermosa')

The seed should be a number, not a text. When you put text in, MCS couldn't translate it to a number so it uses zero. So in fact you created two worlds with the same seed.

I guess I missed that in the docs. Smile Let me redo those files.

Ok. Now the worlds are different. I'll test cutting and pasting a little later!

Thanks!
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#14
@xoft Maybe we can just make MCServer get the bytes from each char in a string. In Lua it would look somewhere like this:
local Seed = "MySeed"

if (type(Seed) == \'string\') then
  local NewSeed = ""
  for I = 1, Seed:len(), 1 do
    NewSeed = NewSeed .. string.byte(Seed:sub(I, I))
  end
  Seed = NewSeed
end
print(Seed)
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#15
@STR there are better ways of doing this, such as the checksum hashes (CRCx, MD5, SHAx, ...) We might do that in the future, after all we've got a plethora of those functions in the PolarSSL library.
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#16
Well, it looks like the block problem is an issue with the 1.8 protocol.

Doesn't happen when I'm logged in (or xoft) is logged in with 1.7.9
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