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		OK.  Tracked it down.  It comes down to our storage format.  
There is no modification time set for our chunks, and the overviewer rejects any chunks without an mtime.
	
	
	
	
	
 
 
	
	
	
		
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		That should be fairly easy to fix - whenever storing a chunk, store its modification time ("time(nullptr)") as well.
	
	
	
	
	
 
 
	
	
	
		
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		Are you kidding? We always welcome new people willing to donate code. Feel free to submit a PR on GitHub with this change.
	
	
	
	
	
 
 
	
	
	
		
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		Right, ChunkWorx doesn't light the chunks, it only generates the terrain. We need to do some work on this. The plugin is ripe for a rewrite anyway.
	
	
	
	
	
 
 
	
	
	
		
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		I'll submit the first needed changes to WSSAnvil.cpp/h today or tomorrow.  (It's barely 2 dozen lines of code.)
As to lua, this is my first experience.  I'm a VLSI and hardware drivers guy -- mainly for crypto.  I'll have a look at cWorld and what you are doing there this weekend.