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OK. Tracked it down. It comes down to our storage format.
There is no modification time set for our chunks, and the overviewer rejects any chunks without an mtime.
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That should be fairly easy to fix - whenever storing a chunk, store its modification time ("time(nullptr)") as well.
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Are you kidding? We always welcome new people willing to donate code. Feel free to submit a PR on GitHub with this change.
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Right, ChunkWorx doesn't light the chunks, it only generates the terrain. We need to do some work on this. The plugin is ripe for a rewrite anyway.
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I'll submit the first needed changes to WSSAnvil.cpp/h today or tomorrow. (It's barely 2 dozen lines of code.)
As to lua, this is my first experience. I'm a VLSI and hardware drivers guy -- mainly for crypto. I'll have a look at cWorld and what you are doing there this weekend.