I tried testing it, but when I used restart to update the webadmin users I got this error:
After that the server wasn't responding to anything.
After that the server wasn't responding to anything.
Network API
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I tried testing it, but when I used restart to update the webadmin users I got this error:
After that the server wasn't responding to anything.
01-27-2015, 10:59 PM
Nice catch. Both errors (socket not freed and server not aborting on error) should be fixed in 0edf7ceb28b289f96314bb9b2f7030b61ba4f313.
Thanks given by: NiLSPACE
01-28-2015, 12:09 AM
Great, everything worked for me exept that.
01-28-2015, 12:21 AM
I've rebased the branch on top of current master. I guess I'll start a parallel branch with the Lua API in the meantime, until we have more confirmations that the migration is working properly.
Thanks given by: NiLSPACE
01-28-2015, 11:29 PM
Ooooh, that was quite fast The first actual usage of the Lua API is working:
Code: [8863cdd6|14:26:22] Startup complete, took 6040ms! And this is the complete code from the plugin: function HandleConsoleNetClient(a_Split) -- Get the address to connect to: local Host = a_Split[3] or "google.com" local Port = a_Split[4] or 80 -- Create the callbacks "personalised" for the address: local Callbacks = { OnConnected = function (a_Link) LOG("Connected to " .. Host .. ":" .. Port .. ". Sending HTTP request for front page.") a_Link:Send("GET / HTTP/1.0\r\nHost: " .. Host .. "\r\n\r\n") end, OnError = function (a_ErrorCode, a_ErrorMsg) LOG("Connection to " .. Host .. ":" .. Port .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") end, OnReceivedData = function (a_Data) LOG("Received data from " .. Host .. ":" .. Port .. ":\r\n" .. a_Data) end, } -- Queue a connect request: local res = cNetwork:Connect(Host, Port, Callbacks) if not(res) then LOGWARNING("cNetwork:Connect call failed immediately") return true end return true, "Client connection request queued." end Thanks given by: NiLSPACE , Seadragon91
01-29-2015, 12:04 AM
That's awesome
01-29-2015, 12:19 AM
I pushed all the code in a new PR. The cNetwork::Connect() function and cTCPLink class are more or less complete. I also pushed the network plugin test code as a new plugin, NetworkTest.
01-29-2015, 07:52 AM
01-30-2015, 11:04 AM
I've got server functionality exported as well, it seems to work nicely. I have written two servers, the traditional Echo server, and a Text-Fortune server.
There's only one problem that I've run into now. Object ownership. Sometimes we want Lua to own the object (so that it is garbage-collected), and sometimes we want the same object to direct its own lifetime. This will need some detailed thinking.
I think it should be all sorted out, I've been testing with the NetworkTest plugin and it all seems to work. Feel free to review and comment on the PR: https://github.com/mc-server/MCServer/pull/1718
There's still an issue of missing documentation for the new classes. That will be a tough one, with the callback tables being returned in a callback from a table Bah! It still doesn't compile on Linux |
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