Uploading to SVN
#1
I'd like to add my changes to the code. I every mob except the spider jockey for 1.8.

How should I go about doing this?

All I've ever done was download from google code.

My google account I'll be using for this is admin put in an at sign here to confuse bad bots omencraft.com
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#2
Well, from what faketruth has said, you can't commit to the google code project unless he adds you to it. You can submit a pull request on the github page though.
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#3
(10-26-2011, 08:05 AM)necavi Wrote: Well, from what faketruth has said, you can't commit to the google code project unless he adds you to it. You can submit a pull request on the github page though.


Yeah, I saw that part. If I can be added that'd be great. If not I can just post my changes in the forums. I've added several files to the source though. Each mob has its own *.cpp and *.h file.

They need to be modified. All the passive mobs act like chickens, all the passive-aggressive mobs act like spiders, and all the aggressive mobs act like zombies. It's a start at least. lol.
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#4
Indeed! You've made a great deal of progressBig Grin
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#5
(10-26-2011, 08:11 AM)necavi Wrote: Indeed! You've made a great deal of progressBig Grin

What I really want to do is start with creative mode support and move on from there.

first:
Creative Mode
Server Security / Data Sanity

No particular order:
Convert vanilla maps to this map format and vice versa.
Plugin to mimic world edit
Multi-world support
Neather support
Redstone
Finished Mob AI

I want to be able to run all my maps on MCServer
http://omencraft.com/dynmap/web/index.html

I want a server survivor server, a creative server and an RPG server running on MCServer.

:D
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#6
Well, this is a cuboid plugin, what other features do you need? (I'm aware it definitely doesn't do everything that worldedit does) https://forum.cuberite.org/showthread.php?tid=110
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#7
(10-26-2011, 08:21 AM)necavi Wrote: Well, this is a cuboid plugin, what other features do you need? (I'm aware it definitely doesn't do everything that worldedit does) https://forum.cuberite.org/showthread.php?tid=110

Yes, I've seen that. Add a copy and paste feature, and the ability to work with .schemaitcs files and I'm set.



IMO, a project like this needs a good server. Bukkit just doesn't cut it.:
http://dl.dropbox.com/u/14526521/pie-city.jpg
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#8
Yeahhh...bukkit is great when compared to vanilla minecraft, but it is still very much based on notch's code.
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#9
(10-26-2011, 08:34 AM)necavi Wrote: Yeahhh...bukkit is great when compared to vanilla minecraft, but it is still very much based on notch's code.

Well, Bukkit is a wrapper for vanilla minecraft. Almost no difference or changes to Notch's software hardcode-wise other than the plugin system.
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#10
They do have a habit of fixing most of his major vanilla bugs, but they can't really affect performance as much as one would like.
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