05-30-2015, 01:38 AM
I'm going to work on mine this weekend.
Lua Challenge: the Catastrophes plugin
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05-30-2015, 01:38 AM
I'm going to work on mine this weekend.
05-31-2015, 12:25 AM
I'm working on a drought catastrophe.
05-31-2015, 01:44 AM
I'm working on 30 pages exams
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05-31-2015, 01:59 AM
What a catastrophe!
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05-31-2015, 05:08 AM
I think my drought catastrophes works really well:
![]() Especialy if you see PerfPages: ![]() You might think it uses up allot, but this was while 20 drought catastrophes were active at the same time. ![]() Thanks given by: Seadragon91 , xoft
05-31-2015, 07:43 PM
Can I make one more suggestion?
![]() The pictures show landscapes that have been full of houses. Every building made of wood is completely gone. Stone has decay. Blocks from rock buildings have been selected to have "fallen down" or "tipped over". Basically everything was aged a lot. https://www.dropbox.com/sh/70emkw7891nvk...0y1Ya?dl=0
That looks really cool!. But it might be better if implemented in a separate plugin with precision control about the area being aged.
For the people who are curious:
No LuaJiT: ![]() With LuaJit (DiamondToaster's old build): ![]() Both were done with 20 of my drought catastrophes. It does seem that LuaJit is slightly slower. Thanks given by: xoft
06-03-2015, 06:47 PM
Great job on the comparison!
Oh, god. I used the wrong executable for LuaJit. My apologies :|
It actualy looks like LuaJit is slightly slower then normal Lua. I changed the picture above. Could the reason why LuaJit is actualy a little bit slower maybe be because it was compiled in a hackish way? |
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