I got it now as well. I guess I had to wait until 0:00.
Okay, I can't change the controls, and the mouse flips out if I return from a screen like the inventory or escape menu, so that kinda sucks, but the performance is great. It uses 260 MB, and 7% of my CPU.
You can compare our villages with their villages
:
![[Image: f841b62b00.jpg]](http://puu.sh/jgE2n/f841b62b00.jpg)
After a few minutes of playing I can say that you defenitely can feel that this is a port of the pocket edition. It's as of yet not ready to be played casually on a PC. This of course could be because I'm still playing this on a virtual Windows 10.
Okay, I can't change the controls, and the mouse flips out if I return from a screen like the inventory or escape menu, so that kinda sucks, but the performance is great. It uses 260 MB, and 7% of my CPU.
You can compare our villages with their villages
:![[Image: f841b62b00.jpg]](http://puu.sh/jgE2n/f841b62b00.jpg)
After a few minutes of playing I can say that you defenitely can feel that this is a port of the pocket edition. It's as of yet not ready to be played casually on a PC. This of course could be because I'm still playing this on a virtual Windows 10.


After all with this library, it should require basically no modification to code and just compile with LWJGL to run. I'm not experienced with it, but it's definitely possible on even much lower-end hardware: