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#11
Brewing branch has been mergedBig Grin
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#12
Updated the initial post Smile
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#13
But I think not all potions are completed, are they?
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#14
Well I have created a brewing.txt file and used the informations from
http://minecraft.gamepedia.com/Potion
http://minecraft.gamepedia.com/Brewing

The splash potions are not in the file, they are created inside of the server.

Do you have potions that are not implemented?
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#15
I meant potion effects, if you consider it part of brewing.
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#16
(11-29-2015, 07:48 PM)tonibm19 Wrote: I meant potion effects, if you consider it part of brewing.

Ah okay, yes a few potion effects are missing. I haven't worked on this, if you have potion effects that are missing and there is no issue open a own issue for that.
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#17
Why explosion damages players in creative mode?  Huh
I even made a plugin what fixes it, because it's wery annoying. This plugin fixes knockback too. Here the code:
Code:
local hooks={} local TDItable={"Attacker","DamageType","FinalDamage","Knockback","RawDamage"} function hooks.take_damage(e,d)  if e:IsPlayer() and e and e:isGamemodeCreative() then    return true  else    --LOG("Damage!")    --for k,v in pairs(TDItable) do    --  LOG("\t"..v.."="..tostring(d[v]))    --end    if d.DamageType==dtAttack or d.DamageType==dtArrowAttack then      e:SetSpeed(0,0,0)      d.Knockback.y=5      --d.Knockback=d.Knockback*5    end    return false  end end function Initialize(Plugin) Plugin:SetName("LogicFix") Plugin:SetVersion(1) -- Hooks  if hooks then    for k,v in pairs(hooks) do      cPluginManager.AddHook(cPluginManager["HOOK_"..string.upper(k)], v)    end  end PLUGIN = Plugin -- NOTE: only needed if you want OnDisable() to use GetName() or something like that -- Command Bindings  if commands then    for k,v in pairs(commands) do      cPluginManager.BindCommand(unpack(v))    end  end LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) return true end function OnDisable() LOG(PLUGIN:GetName() .. " is shutting down...") end
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#18
(01-09-2018, 02:43 AM)TC1061 Wrote: Why explosion damages players in creative mode?  Huh

Sounds like a bug, you'd be best off submitting an issue on Cuberite's Github.
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#19
This thread has been completely derailedTongue
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