Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 21 thank(s) in 18 post(s)
I think he actually means flood against what, to me its clear its for chat, but not for all, it could be login flooding.
Proper description would be wanted as well
"It is kick player."
If a player floods the chat to much after a certain set amount of warnings the player will be kicked
Something like that ?
Posts: 204
Threads: 6
Joined: Oct 2015
Thanks: 23
Given 17 thank(s) in 16 post(s)
"Replace GetUniqueID with GetUUID"
why? of course a reason is, you can kick offline player, because you can still get the uuids when they left
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1075 thank(s) in 852 post(s)
GetUniqueID() returns an ID that is used internally by cuberite to identify all entities currently present in the world. It is not permanently "assigned" to any player. It is unique only within one run of the server, and is never recycled for another entity until the server is restarted. This means that reconnecting will give you a different UniqueID.
GetUUID() returns either the Mojang identifier for the player (if the server authenticates, "online mode"), or a similarly structured identifier used to uniquely identify a player between sessions. Reconnecting will not give you a different UUID. Renaming your account will give you a different UUID only if "online mode" is disabled.