How to override physics?
There's currently no direct way to override physics, sorry. WHat you could, theoretically, do, is the hard way - intercept the cFallingBlock entity creation, don't let Cuberite create the entity and possibly re-set the block back, if Cuberite / client doesn't do that on its own. As for entities / mobs, there's not much to intercept, really, because we still need proper code refactor for all entities before sticking things out through an API that could potentially become very obsolete soon(ish).
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How to override physics? - by TC1061 - 01-13-2018, 03:12 PM
RE: How to override physics? - by xoft - 01-14-2018, 09:10 AM

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