02-19-2021, 09:41 PM
Hello, I was wondering if I could solve the commandblock issue by making a console command that would use cPluginManager.ExecuteConsoleCommand to simulate a command being run by a player. To test it, I made a new function which simply ran
It said it had executed properly but there was no message in the chat. Why did that happen?
Code:
cPluginManager.ExecuteConsoleCommand(cPluginManager, "/say Does this work?!?")