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No, I'm working on enabling plugins to intercept and manipulate crafting recipes.
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can you also add the feature that let cactus dissapear when they are next to a non transparant block?
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muchrooms spawn in mushroom biome. probably needs to be added in SprinkleFoliage finisher.
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can the defauld world.ini also be with:
[Storage]
Schema=Anvil
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can dungeons be generated in the current cave?? becouse i think the Marblecaves are not able to spawn dungeons propperly (they would hang out of the caves or float inside it) but thats what i think.
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i think splitting is the best option just like you say. and maybe can you also edit or add another cave structure. becouse you said that the Marblecaves uses 30% of the speed of the terrain generation. if you create caves that is a bit more like vanilla minecraft would it not be easier to add dungeons and have a faster terain generation?
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I plan on doing the "right" caves, too, some day.