Some semi-random thoughts on terrain generation
SprinkleSmallFoliage generator (responsible for long grass placement) isn't biome-aware. Eventually, it should get a biome-aware counterpart, but it's not too high on the priorities list.

I think we should remove Mushroom biomes from the DistortedVoronoi's default biome list altogether. Leave it for yet another generator, a better one, that can place Mushroom biomes into oceans only Smile
Reply
Thanks given by:
and are you working on that new generator? Smile Smile Smile xD
Reply
Thanks given by:
No, I'm working on enabling plugins to intercept and manipulate crafting recipes.
Reply
Thanks given by:
can you also add the feature that let cactus dissapear when they are next to a non transparant block?
Reply
Thanks given by:
muchrooms spawn in mushroom biome. probably needs to be added in SprinkleFoliage finisher.
Reply
Thanks given by:
can the defauld world.ini also be with:
[Storage]
Schema=Anvil
Reply
Thanks given by:
can dungeons be generated in the current cave?? becouse i think the Marblecaves are not able to spawn dungeons propperly (they would hang out of the caves or float inside it) but thats what i think.
Reply
Thanks given by:
That is a question - do we split cave generation and dungeon generation (when we have them), or do we keep them as a single unit?
Splitting them would mean you could have caves without any dungeons or dungeons without any caves (or with other kinds of caves). But only if they were together could they cooperate so that there was a cave entrance to every dungeon, like Vanilla makes.
Personally, I'm for splitting - who needs entrances when you have a pickaxe, and it could be even tweaked in somehow later.

Now to the real problem - spawners in dungeons Wink Spawners need to spawn mobs. Mobs need proper AI. We ain't got a t**d
Reply
Thanks given by:
i think splitting is the best option just like you say. and maybe can you also edit or add another cave structure. becouse you said that the Marblecaves uses 30% of the speed of the terrain generation. if you create caves that is a bit more like vanilla minecraft would it not be easier to add dungeons and have a faster terain generation?
Reply
Thanks given by:
I plan on doing the "right" caves, too, some day.
Reply
Thanks given by:




Users browsing this thread: 125 Guest(s)