06-11-2014, 07:13 AM 
		
	
	
		I have some mesa bryce progress, but it's not looking too good 
![[Image: mesabryce1.jpg]](http://mc-server.xoft.cz/img/mesabryce1.jpg)
![[Image: mesabryce2.jpg]](http://mc-server.xoft.cz/img/mesabryce2.jpg) 
	
	
	
	
	

![[Image: mesabryce1.jpg]](http://mc-server.xoft.cz/img/mesabryce1.jpg)
![[Image: mesabryce2.jpg]](http://mc-server.xoft.cz/img/mesabryce2.jpg) 
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					Some semi-random thoughts on terrain generation
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		06-11-2014, 07:13 AM 
		
	 
		I have some mesa bryce progress, but it's not looking too good   ![[Image: mesabryce1.jpg]](http://mc-server.xoft.cz/img/mesabryce1.jpg) ![[Image: mesabryce2.jpg]](http://mc-server.xoft.cz/img/mesabryce2.jpg)  
		
		
		06-11-2014, 06:18 PM 
		
	 
		I think it's looking great but I also think you're missing out some "Broad noises" for making the terrain a little bit smoother like the original.
	 
		
		
		06-11-2014, 10:30 PM 
		
	 
		Villages in the Minecraft Pocket Edition turn the gravel paths into wooden planks if they generate in water: http://imgur.com/a/ufzcz (Pictures not made by me, and don't look at the double building bug). We could do the same.
	 
		
		
		06-11-2014, 10:51 PM 
		
	 
		Oh finally 0.9! Downloading it ...   
		
		
		06-12-2014, 01:37 AM 
		
	 
		That should be fairly easy to do. Any volunteers? With 3-4 months of free time on their hands?    
		
		
		06-12-2014, 01:44 AM 
		
	 
		I guess I don't have a choice do I?    
		
		
		06-12-2014, 01:47 AM 
		
	 
		Looks like MCServers going to progress a lot over the next couple of months. After the 19th, I'm free for several months as well.
	 
		
		
		06-12-2014, 03:29 AM 
		
	 
		I wish I could also help D: Maybe some easy issue... 
		
		
		06-12-2014, 03:38 AM 
		
	 
		I have a task that even a non-programmer can do   In order to find good defaults for the village and NetherFort generator, we need to find out: - how far away are the village centers from each other in vanilla on average, when generated in a flat world, for villages closest to each other - same for nether fortresses; but separate distances X-wise and Z-wise (vanilla seems to have those different. - how many levels of road segments is the maximum for a village in a regular world, vs for a village in a flat world: ![[Image: VillageRoadDepth.png]](http://mc-server.xoft.cz/img/VillageRoadDepth.png) Can anyone give me these statistics for a reasonable number of cases (say, 100 villages / inter-village distances) A spreadsheet file with the individual distance measurements would be even greater, and it can automate a few things for you - if you use a tool such as AMIDST or Minutor, you can just copy the village coords into the spreadsheet and let it calculate the distances automatically, and I could make a distribution graph. | 
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