05-30-2014, 05:47 PM
Some semi-random thoughts on terrain generation
|
05-30-2014, 09:39 PM
Ooh. I saw that picture on reddit a while ago. I was really impressed it looks awesome.
05-30-2014, 10:56 PM
The mountains are awesome. Are these generated?
05-30-2014, 11:25 PM
They look like it. Although maybe with some sort of semi-manual generator.
Thanks given by: daniel0916
05-30-2014, 11:46 PM
I hope this will implemented in MCServer .
05-31-2014, 12:52 AM
I have found a reason why the generator was so slow for me compared to others. I had some structures 2 times. For example I had 2 times "Trees" and some others. I now get ~80 ch/s instead of ~50 ch/s on startup.
05-31-2014, 12:52 AM
I *think* I could come up with a generator that does something like this, but I have no idea how to merge it among the regular generators, so that it generates only in the ExtremeHills biome - what should the edge look like, how to make it combine seamlessly.
05-31-2014, 01:06 AM
Maybe do the same as what you did with the Noise3D generator? At first don't put it in the composable generator.
05-31-2014, 01:08 AM
That's a very good idea but we could add an option in the world properties for generation of terrain. Like "ExtremSnowyHills"
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 18 Guest(s)