Some semi-random thoughts on terrain generation
We've gotta do this:
[Image: 10359012_776900202321079_6736437787334808524_o.jpg]
https://fbcdn-sphotos-c-a.akamaihd.net/h...8524_o.jpg
Reply
Thanks given by:
Ooh. I saw that picture on reddit a while ago. I was really impressed it looks awesome.
Reply
Thanks given by:
The mountains are awesome. Are these generated?
Reply
Thanks given by:
They look like it. Although maybe with some sort of semi-manual generator.
Reply
Thanks given by: daniel0916
I hope this will implemented in MCServer Smile.
Reply
Thanks given by:
I have found a reason why the generator was so slow for me compared to others. I had some structures 2 times. For example I had 2 times "Trees" and some others. I now get ~80 ch/s instead of ~50 ch/s on startup.
Reply
Thanks given by:
I *think* I could come up with a generator that does something like this, but I have no idea how to merge it among the regular generators, so that it generates only in the ExtremeHills biome - what should the edge look like, how to make it combine seamlessly.
Reply
Thanks given by:
Maybe do the same as what you did with the Noise3D generator? At first don't put it in the composable generator.
Reply
Thanks given by:
That's a very good idea but we could add an option in the world properties for generation of terrain. Like "ExtremSnowyHills"
Reply
Thanks given by:
The underwater base is looking AWESOME, even when it's half-buried in the rock!
[Image: UnderwaterBase1.jpg]
[Image: UnderwaterBase2.png]
Reply
Thanks given by: LO1ZB , bearbin , NiLSPACE , tonibm19 , daniel0916 , jimmis98




Users browsing this thread: 246 Guest(s)