Some semi-random thoughts on terrain generation
I've finaly updated my MCServer, but I now find allot of these pointy and straight biome borders:
In-Game pictures:

[Image: 55c2c05912.jpg]
[Image: 9c312e75d4.jpg]
[Image: e902bb3c4a.jpg]
[Image: 40285bf0cf.jpg]

You can see it really good in tools like minutor:
[spoiler]
[Image: 4a7ea9bc45.jpg]
[/spoiler]
Reply
Thanks given by:
Which biome generator are you using? It almost looks like simple Voronoi.

I think you might have set your distortion amplitudes and / or frequencies wrong. Remove them and let the generator fill in the defaults for you, it should get better.
Reply
Thanks given by:
I've been working on a new biome generator for two days. I've got a few that even have beaches next to oceans, but neither works well with the rest of the biomes... Writing generators is tough.
Reply
Thanks given by:
xoft Wrote:Which biome generator are you using? It almost looks like simple Voronoi.
I'm using the TwoLevel biome generator

xoft Wrote:I think you might have set your distortion amplitudes and / or frequencies wrong. Remove them and let the generator fill in the defaults for you, it should get better.
I'll try that, but I didn't change those values to begin with.

Okay it worked Smile Still weird, because I didn't change any of them.
Reply
Thanks given by:
By new biome generator you mean improving the old ones, right? Are these the 1.7 biomes you're working on?
Reply
Thanks given by:
@tigerw I was actually trying out several other implementations, but none of them works too well, so I guess I'll stick with TwoLevel and make it work better.
Reply
Thanks given by:
@STR_Warrior: Give QtBiomeVisualiser a try, it will make setting biomegen parameters really easy - you can see live what the changes you're making will do to the biomes.
Reply
Thanks given by: NiLSPACE
(07-31-2014, 07:42 PM)xoft Wrote: I think you should start with a variable-length vertical trunk, then pick whether to make a 1-top or 2-top tree, then for the first top pick one of the 8 directions, and for the optional second top pick a direction that is opposite or almost opposite to the first one. Keep going in that direction only, for 3 or 4 blocks diagonally (1 step in the direction with 1 step in Y++), then place the top.

Something like this?: http://imgur.com/a/zemnv
Reply
Thanks given by:
Looks good
Reply
Thanks given by:
Someone has the same trouble im having with world generation?

[Image: 32.png]

[Image: 36.png]

[Image: 39.png]

[Image: 42.png]
Reply
Thanks given by:




Users browsing this thread: 9 Guest(s)