Some semi-random thoughts on terrain generation
What happens if you use OrePockets and DirtPockets with the same seed:
[Image: OrePocketsSameSeed.png]
(Note the dirt around all the coal)
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is that bad or good?
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BadTongue Is it possible to use the block ID as the seed?
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The defaults take care of that problem - the OrePockets use WorldSeed + 1, the DirtPockets use WorldSeed + 2 by default (but both can be changed in the INI config - just in case someone actually wants that)
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What did you use to make this image?
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I believe it's Minutor.
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Yes, Minutor. https://github.com/mrkite/minutor
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Look what I've found:
Pictures:

   
   
   
   
   


The corridors are a little long though. I think we should reduce them a bit, and create more structures like that bridge prefab.

Also, the diagonal corridors don't look that good after all.
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@xoft do you think it's possible to make the PieceGenerator choose prefabs with less connectors the further they are away from the starting point?
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I wouldn't want to hardcode that into the generator, it's better to adjust the individual pieces' weights and repeat-weights (AddWeightIfSame set to a negative number, in this case)
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