Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
Plugin would be quite impossible, because it cannot know if a chunk is loaded from the Anvil or generated by the server.
I decided to write a little utility for this. It will be capable of doing all kinds of statistics, including block density and dungeon density.
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
is it normal that the patch for the underground gravel and dirt is included in r898? if not, it happened in r881.
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
i have the feeling that all the vines in jungles is some kind of finisher.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
No, actually the vines are part of the tree on which they're hanging.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
We don't have vines in caves yet. But they can be made in a new finisher.
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
with that finisher you could also delete the vines in trees becouse i think the leaves will be much nicer then.
Posts: 6,485
Threads: 176
Joined: Jan 2012
Thanks: 131
Given 1074 thank(s) in 852 post(s)
I don't think so. The cave-vines finisher will have to be very specific: "if the biome is jungle or jungle hills and the block next to me is stone and there is stone somewhere above me". That's quite incompatible with a tree vines finisher idea. Also, why not keep the vines on the trees - that way when we implement growing jungle trees from 2x2 saplings, those grown trees will have vines as well.
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
thats true but if we would have vines on the logs the vines would go down until it can't go down anymore.