01-10-2014, 03:03 AM
Cool. Slimeblocks make it so you do not take fall damage, and they're bouncy!
New minecraft version. (1.15)
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01-10-2014, 03:03 AM
Cool. Slimeblocks make it so you do not take fall damage, and they're bouncy!
01-29-2014, 07:37 PM
I'm somewhat concerned:
http://minecraft.gamepedia.com/1.8#General_2 Quote:Overworld, Nether and End are stored differently, increasing performanceDid they change the storage format from Anvil to something else again?
01-29-2014, 09:23 PM
No each world now has it's own thread if I remember correctly.
02-03-2014, 12:49 AM
Now cut, xoft? Even Antonio says that no one has <1.7 clients anymore
1.8 is coming out soon, as well, and our 1.7 support is complete.
02-03-2014, 12:52 AM
But why do you want to cut? Isnt it a great feature that MCServer supports any client between 1.2 and 1.7?
02-03-2014, 01:36 AM
But how many people are going to want to play with a 1.2 client when they can play with a 1.7 one with all the shiny features?
02-03-2014, 01:47 AM
That's right but one thing is 1.2 and another 1.5.2
My friends (and me) sometimes still use 1.5.2 because of the old launcher and the mods.
02-04-2014, 03:13 AM
SamJBarney Wrote:But how many people are going to want to play with a 1.2 client when they can play with a 1.7 one with all the shiny features?Someone who likes an old version of MC,or someone (like me) with a too-old graphic card,versions > 1.7 cannot run on a gpu with OpenGL version lower than 2. Why cut something that doesn't harm no one? I always loved MCserver for its multi-protocol feature. I'm still using 1.4.7,sometimes 1.5.2 (and 1.6.2 only for playing GalactiCraft) Thanks given by: tonibm19
02-04-2014, 03:51 AM
You make a good point, but there comes a time when everything pre 1.7 is implemented in MCS, and new features will crash your older client. By then, only a very small minority will be using an old client to play vanilla, so you would be veteran off downloading an old compatible vanilla server.
Besides, keeping old protocols aren't a perfectly win win thing - there have already been issues reported with the server crashing when an older client does something funny. Additionally, the bunch of extra legacy code increases the executable size (maybe?) and developers adding new packets potentially have to trawl through many protocol revisions to addba single packet - which also means that a mistake in an old protocol would again crash older clients and take longer to fix as mist are using newer versions, and so they aren't affected. After all, what's the use of a vanilla server if only you are on it?
02-04-2014, 05:02 AM
Yeah, Tiger's our "everything-newest-cutting-bleeding-edge" evangelist
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