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We'll definitely need the crafting callback, since I think the best place to implement tools / weapons / armor repairing is via a plugin. So the callback will get the crafting grid and provide the output. If no plugin handles this callback, the built-in recipes kick in.
Posts: 6,485
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Given 1074 thank(s) in 852 post(s)
Recipes are now done. I'd like to have a look at the code that processes mined blocks into dropped items. I believe there's some refactoring possible, which would allow a fine-grained control on what drops what, when, and customizable by plugins.