(11-17-2013, 09:59 PM)xoft Wrote: Are you sure a_Entity is a cMonster descendant? Also, is that in debug or release? Release mode is sometimes wrong about variable values in the debugger, because of various optimizations.
I use
if (!a_Entity->IsMob())
{
return false;
}
if (((cMonster &)a_Entity).GetMobType() == mtWolf)
{
I tried it in debug and in release mode.

