12-06-2013, 06:33 AM
math.randomseed((ChunkX % 1234567) + (ChunkZ % 7654321) * 23);
math.random();
for X = 0, 15 do
for Z = 0, 15 do
if ChunkDesc:GetBiome(X, Z) == biSwampland then
ChunkDesc:SetUseDefaultFinish(false);
local Height = math.random(60, 61);
...

