12-06-2013, 06:33 AM
math.randomseed((ChunkX % 1234567) + (ChunkZ % 7654321) * 23); math.random(); for X = 0, 15 do for Z = 0, 15 do if ChunkDesc:GetBiome(X, Z) == biSwampland then ChunkDesc:SetUseDefaultFinish(false); local Height = math.random(60, 61); ...