Can't, because StartWorlds() can generate chunks, which already needs plugins. That was the main reason why StartWorlds() has been split away from LoadWorlds().
A quick easy solution that comes to my mind is to create a hook, HOOK_WORLD_STARTED, and call that in the beginning of world's tick thread. Plugins can then use that instead of the Initialize() function.
A quick easy solution that comes to my mind is to create a hook, HOOK_WORLD_STARTED, and call that in the beginning of world's tick thread. Plugins can then use that instead of the Initialize() function.