01-02-2014, 12:29 AM
Random Chitchat 2012-2016
|
01-02-2014, 08:11 AM
Trady seems to be rising from ashes, after I fixed Handy. As far as I can tell, trading with virtual currency works. Though, storage is completely broken, and you can create a duplication machine but creating shop and then destroying chest
I think I'll work on protections first, then storing shops. After that it's time to check and apply some necromancy to barter mode, and then Trady will live once again.
01-03-2014, 02:49 AM
What a crazy day. My ex-girlfriend from Siberia has arrived in town, so I met her and introduced her to my wife. Awkward But they got along quite well in the end.
01-03-2014, 03:21 AM
i know how that feels. My once crazy ex-girlfriend is friends with my wife. It does get rather awkward
01-03-2014, 08:50 AM
Hey,
Just wondering, but what is currently stopping us from, creating a plugin that handles end portals + nether portals ? If i recall, we are able to create worlds by plugin right ? and are able to check what block the player is on. Is it that we are unable to "activate" the portals or what exactly?
01-03-2014, 09:58 AM
Actually, I wrote a plugin a while ago, called "Portal" which was (with a bit of a headache) capable of creating portals from anywhere to anywhere. Even interdimensional!
I might revive this one as well, and give it some API so another guy (or another version of me, living in a distant future) will come and say "Hey, I can make NetherPortals to work with that!" But right now I'm kinda busy freaking the hell out of MCS lua VM Maaaan, you built that thing solid. The farthest point it would take me was getting another plugin's metatable and userdata. Not much you can do about it. If only there was a way to assign a metatable to userdata without the actual table itself, or just getting a reference to other plugin's talbe straight away My plans are eeeeeevil. Evil-evil-evil.
01-03-2014, 10:07 AM
Hey,
Nice to know that there is a plugin like that, On another note, once i made a mc classic server, as i found the compression quite slow, I dug into the code, and changed some code in zlib, i kinda recall what i changed. I have redone the changes, in mcserver seeing if it also speeds up the compression with mcserver as the file format is different result will be different, Though i have been testing, but is the best way to test the speed, to generate the map once, delete the world but keep the level and world.ini ? And then check the speed changes or is there a better way ?
01-03-2014, 10:20 AM
ChunkWorx could probably help you with that... Also, MCS will spam chunk generation per second statistic into console log. Just remember to use "regeneration" instead of "generation", so chunks would be generated over the existing ones.
01-03-2014, 10:22 AM
I was hoping to do this without logging in at all, as it seems compiling takes a while!
01-03-2014, 10:40 AM
Ugh, so much for tolua.setpeer() Couldn't even set custom peer table within one plugin, got server crash. Nice one
I don't really know if it's supposed to be working or not, could it be cut out of API... I don't know anything anymore! Theoretically, could it be a way to read other plugins' memory zone? Without all the "it would be real bad" and "welcome to deadlocklandia" thinking? Could you think of any reason for it to be in the API? My thinking was a bit weird (adn eeeeeevil. Evil-evil-evil-evil) - to make a plugin which could've read and write other plugins' global variables without changing their code at all. Mostly, this would help in a way that we could make one plugin which would allow admin to change plugins' settings via web panel, all the plugins, even if they don't support it. "And one plugin to rule them all" |
« Next Oldest | Next Newest »
|
Users browsing this thread: 49 Guest(s)