01-06-2014, 07:40 AM
(01-06-2014, 05:21 AM)bearbin Wrote: What is ohloh btw?
It mostly calculates statistics related to the code size, languages etc. Also has kind of a "ranking" system for all the developers - when you create an account there, it calculates all the code you've written and how the community sees you (you can give people "kudos"). I enrolled MCS mainly to see the code statistics.
(01-06-2014, 05:40 AM)ThuGie Wrote: Btw xoft, is it not possible to give the server a option to choose zlib compression [...]
Interesting thought, I've never considered it, but it could be done, theoretically. Both for the network protocol and for the world storage.
The network data is compressed in the ChunkDataSerializer: $/src/Protocol/ChunkDataSerializer.* and the level parameter is directly changeable there compile-time, if you want to experiment.
The world storage uses StringCompression for the actual compressions, you might need to add a parameter to the CompressString() function to allow setting the compression level.