03-11-2014, 04:10 AM
Very intricately patterned. Shiny!
Random Chitchat 2012-2016
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03-11-2014, 04:10 AM
Very intricately patterned. Shiny!
03-12-2014, 06:53 AM
Oh crap. I think I was too much enjoying to code because some might have noticed that just made my first commit for a new plugin, but actualy it's kinda already finished. Almost everything I want is implemented exept for a small few things.
03-12-2014, 07:45 AM
Git hubs down and I've got 6 commits to push.
03-12-2014, 06:56 PM
STR, I think you should really consider the approach of wrapping all the stuff for one player into a single class - just like we're doing in WE now. It's a common pattern and it's quite handy
03-12-2014, 10:44 PM
I created a PlayerState class now . I did do it a little bit different then the PlayerState class in WE though because I'm a little bit more familiar with doing it this way.
03-12-2014, 11:16 PM
Sure, whatever way you prefer for implementing classes, the main point is that the state is centralized in one place, you don't have globals all around the source.
I think I'm now going to create an ArenaState class.
03-13-2014, 01:37 AM
Done. Paintball now has an PlayerState class and an ArenaState class.
03-21-2014, 02:58 AM
Vacation time! We're going to spend the (extended) weekend in Budapest. Any MCServer-ites out there wanna meet?
03-22-2014, 04:43 AM
Ugh, I seriously hate driving, after today's 8 hours on the road. Fortunately the hotel seems really nice. Off to the pool!
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