05-30-2014, 03:11 AM
(05-30-2014, 03:08 AM)worktycho Wrote: No, the dot product would be x1*x2 + y1*y2 + z1*z2 and for normalized vectors is equal to the cosine of the angle. What your doing is (x1-x2)2 + (y1-y2)2 + (z1-z2)2 and I don't know what that is.
Oh right, it needed to be multiplied. What STR is doing doesn't make sense