Random Chitchat 2012-2016
I just recompiled MCServer and it crashes when I log in. Eventualy I got an error that writing something to memory went wrong. I compiled it in x64 mode.
Thanks given by:
can you upload the dump and executable for me to have a look at?
Thanks given by:
I'm afraid I can only give you the executable file because it didn't generate a dump: https://www.mediafire.com/?l24zlcjxcg8d70s
Thanks given by:
I can run it without crash.
Thanks given by:
(06-01-2014, 11:26 PM)LO1ZB Wrote: I can run it without crash.

Starting it works fine for me but when I join it crashes.
Thanks given by:
(06-01-2014, 11:31 PM)STR_Warrior Wrote:
(06-01-2014, 11:26 PM)LO1ZB Wrote: I can run it without crash.

Starting it works fine for me but when I join it crashes.
I can join without crash. :/
Thanks given by:
When I delete my world.ini I can join as well, but when I use "my" default world configuration it crashes. Could you try this world.ini?:
Code:
[Storage] Schema=Default CompressionFactor=6 [Plants] IsSugarcaneBonemealable=0 MaxSugarcaneHeight=3 MaxCactusHeight=3 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsSaplingBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=0 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsCactusBonemealable=0 [PVP] Enabled=1 [Physics] WaterSimulator=Vanilla LavaSimulator=Vanilla DeepSnow=1 SandInstantFall=0 ShouldLavaSpawnFire=1 RedstoneSimulator=incremental TNTShrapnelLevel=2 [GameMode] GameMode=1 [Generator] Generator=Composable BiomeGenCacheSize=64 HeightGenCacheSize=64 BiomeGen=TwoLevel HeightGen=DistortedHeightmap CompositionGen=DistortedHeightmap DistortedHeightmapSeaLevel=62 DistortedHeightmapFrequencyX=25.500000 DistortedHeightmapFrequencyY=40.500000 DistortedHeightmapFrequencyZ=25.500000 CompositionGenCacheSize=64 Finishers=OreNests, Ravines, WormNestCaves, WaterLakes, LavaLakes, Villages, Trees, MineShafts, WaterSprings, LavaSprings, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator MineShaftsGridSize=512 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 LavaLakesProbability=10 WaterLakesProbability=25 BiomalSeaLevel=62 BottomLavaLevel=10 VillageGridSize=384 VillageMaxDepth=2 VillageMaxSize=128 VillageMinDensity=50 VillageMaxDensity=80 [WaterSimulator] Falloff=1 MaxHeight=7 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 MaxHeight=6 TickDelay=30 NumNeighborsForSource=-1 [General] Dimension=0 Gamemode=1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [SpawnProtect] ProtectRadius=10 Enable=0 [WorldLimit] LimitRadius=0 [Difficulty] WorldDifficulty=2 [Monsters] Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie AnimalsOn=0 VillagersShouldHarvestCrops=1 [Mechanics] CommandBlocksEnabled=1 PVPEnabled=1 UseChatPrefixes=0 [Seed] Seed=351966056 [SpawnPosition] X=0.000000 Y=69.600000 Z=16.000000 PregenerateDistance=20


EDIT:
It seems like it crashes when it starts generating a regular plains village.
Thanks given by:
Hmmmm strange. For some reason I thought it might be the dirt ticking so I used a plugin to remove all the dirt when it started generating and it doesn't crash anymore. So my guess is that the problem is somewhere in the dirt/grass/farmland ticking.
Thanks given by:
STR, I'm disappointed. I have expected a much better crash report from you than "it crashed writing something to memory".
Thanks given by:
Well that was the error it was giving me.
Thanks given by:




Users browsing this thread: 22 Guest(s)